![]() ![]() It's better to have a variety of on hits that can proc further effects and stat proc chains than simply stacking one thing.Īttack speed is the commando's best friend. The commando is most effective with a diversity of on-hit items because how good he is at procing item effects. Other than that, don't spend more than 3-4 min per stage, even if it means a few items, especially on the first 3.įind the teleporter immediately, and grab all items in plain sight afterwards. The alternate shotgun blast makes it so much easier. If you need to ask about something in the comment, ask away.ĭoing the Rolling Thunder challenge helps a lot. I wrote some comprehensive stuff for you here, and while I'm not the best these tips helped me immensely. Just make sure to collect enough money beating the area. And it gives you around 3 items of your choice. When you get there, enter the Command Artifact code (if you don't know the code, look it up). If the bridge isn't there, you can jump down to it from above. The teleporter can be accessed regardless of stage layout. The second area is activate the artifact teleporter on the 5th stage. or something like that), and the clock freezes while there. They basically give you 9 guaranteed items (4 white, 4 green, 1 red. If you don't they're too difficult later on. (if you don't know where the newt altars are on the first stages, why haven't you read up on them? Go read) Try to get them within the first 4 stages or 5. The first is I go to the bazaar and go down to the void fields area. Prioritization only plays a role when there are multishops, and those are plentiful.ģ.Helpful Detours There are two detours I always take. ![]() Ninjaedit: If you're gonna say you can't prioritize with chests you're right, you can't. If you haven't, why haven't you unlocked them? That should be top-priority. Note2: I'm assuming you have the items I mentioned unlocked. Note1: I'm assuming you're playing on drizzle. Personally I would only consider trading for Clover (best item), Brilliant Behemoth and maybe Ceremonial Dagger. For reds I can't recommend them since there are no multishop for reds as far as I know, but if you're in the bazaar and considering trading consider this if the items you're going to give aren't good, then the trade is more positive. Predatory Instinct and Harvester's Scythe are very good on commando. For green items prioritize one of each of these atg, ukulele and will'o'wisp. Remember that if you get one of each item you get more out of them, don't stack unless it's a very good item such as syringes or the other items are very bad (I'm talking about Multishop terminals. All on-hit items are good (such as dagger, sticky bomb). Other good items are lenses, maybe NRG drink and hooves. You can pick 2 or 3 items per stage and be good, don't waste time.Ģ.Item priorities Know which. My recommendation is to rush the first 4 or 5 stages. Not sure about Void Fields.ġ.Rush/farm strategy this is critical. Since you're on console my tip about the artifact doesn't apply. As a hardcore player, I would prefer to focus on just playing Monsoon at my leisure instead of going out of my way for 2 hours at a time for unlocks like this one.Here's a comment I made on someone asking this same question. The developers are basically encouraging casual players to cheat if they want cool, fun content for the game. I DO think Incorruptible and any future long loop challenges should be limited to like, 12 stages? At most? 20 stages is quite the commitment even for a Drizzle run. Others who love 60+ minute runs can happily stick to Phase Round and Suppressive Fire to become a death laser. I prefer to spam solo/duo Monsoon runs, and these new skills redefine Commando into a more decisive and generally viable character for that purpose. This is a fun dichotomy to have on more skill unlocks in the future, as different players have different goals for general gameplay. I think a fun way to view them is they're typically better in 7 stage obliteration (win) attempts than Suppressive Fire, but worse in long looping runs. The grenades just need to cancel M1s as is typical of non-M1 skills so they're less mentally taxing and awkward to use. ![]() The Frag Grenades are quite good, but instead of scaling well into lategame, they contribute far more immediate raw damage per minute and are good for opening up on and chunking dense hordes with Crowbar + Kjaro's/Runald's/Sticky Bombs Crowbar is also good with Phase Blast, so they pair well (not to mention Crowbar is good with ATG Missiles, Capacitor, Preon, etc). ![]()
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